At Foundry 45, we’re a team of tech geeks that share a passion for blending the science and art of creating VR experiences to teach critical process learning skills. You don’t have to be a die-hard computer programmer or an engineer to provide value within our company. From rocket scientists to marketing experts and everything in between, our team is constructed of many talented people who all come from different backgrounds.
If you’re capable of bringing new and exciting ideas to the table, like to work hard, are open to learning new things, plus a team player, then you might just be the right fit for our team. Check out our current available positions below, and feel free to get in touch if you’d like to learn more about becoming part of the Foundry 45 team!
QUALITY ASSURANCE TESTER
Foundry 45 is looking for Quality Assurance (QA) testers that can assist in testing and fixing Virtual Reality applications. Testing will involve going through the experiences in a headset to check functionality, developing test documentation, creating test scripting, and helping software developers fix issues. Must have good written and oral communication skills and be detail-oriented. Helpful, but not required: familiarity with coding, source control (git), Unity, and/or experience working on a software development team.
SENIOR UNITY DEVELOPER
Foundry 45 is looking for a Unity Developer to create VR Enterprise software using Unity and C#. VR Training is still a very new industry, and you’ll be helping us forge new ground in how VR can be used to teach. An ideal candidate is someone comfortable working in a larger software development team and writing code to our standards. He or she will be responsible for implementing features, developing tests, and working with a cross-functional team of producers, artists, and other developers.
JUNIOR SOFTWARE ENGINEER
Foundry 45 is looking for a Unity Developer to create VR Enterprise training software using Unity and C#. An ideal candidate is someone comfortable working in a larger software development team and writing code to our standards. He or she will be responsible for implementing features, developing and running QA tests, and working with a cross-functional team of producers, artists, and other developers.
VR TRAINING ANALYST
Foundry 45 is looking for an Analyst to create VR Enterprise training software. As an analyst, you’ll work to understand existing training that clients provide and create design specifications for VR versions of that training. You’ll also help ensure that VR training programs accurately meet customer training goals and requirements.
The era of interactive content is upon us. At Foundry 45, we craft immersive virtual reality training experiences. We need someone who lives, breathes, eats, and sleeps marketing. Someone who embraces new technology and can marry the analytics side with the creative. Someone with enough experience and initiative to know what to do and a passion for finding ways to do it better.